Ruleset Shaping Up!

Some really exciting developments on the game the past few weeks. We added a new team member, Bryan, who’s been a huge help fleshing out and tightening up the mechanics. We have a solid baseline for the attributes, combat system, and general character creation.

Next up is getting the hurdle of distance and movement fine-tuned, and armor. Soon after that, we’ll be able to do some rigorous battle royale playtesting to ensure combat is well-balanced. We’ll release more details on character creation then.

We’re aiming to start full alpha playtesting by December.

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