Every setting needs people to populate it. Inspired by peoples across the world and through history, Waracle’s diverse civilizations are its lifeblood that engage players in its setting. Players can choose from one of nine distinct cultures:

  • Quesachi: By far the supreme society of the known world, the Quesachi run a vast, multicultural empire. They dominate through both iron and intellect: a vast golem army and a superior public education system back their power.
  • Kalvres: A fierce warrior culture, the Kalvres run an empire that seeks to rival the Quesachi. They are always seeking to expand their territory, as dictated by their gods. Everything is a battle, whether by sharp steel or a sharp tongue.
  • Dushum: A reclusive society, Dushum hide in an elaborate system of caverns and remote mountain villages. Theirs is a society of strict castes, with priests and nobility at the top. Famed for their drake mounts, outsiders call them Dragon Riders.
  • Yanter: Resilient, stubborn, and relentless as blizzards, Yanter survive in a hostile homeland. Resourceful and fierce, Yanter are equally as good at hunting and sailing as they are raiding or trading. Everything has its purpose.
  • Suakchee: A confederacy of nations, the Suakchee fiercely defend their homes against raiders with brutal berserkers. Despite this ferocity, they are great farmers, hunters, and negotiators, prefering to find consensus before resorting to violence.
  • Bizeem: Masters of silver coins and silver tongues, the Bizeem are a collection of independent city-states with a common culture and religion. Though known more for their merchants and fine goods, none can match their naval power.
  • Maesunja: Known as “Camel Lords” by outsiders, the Maesunja are nomadic masters of the desert. Herders as well as warriors, they travel with their grazing livestock, and live well off the land. Clans of warlords often fight each other.
  • Trappers: Fighting for their independence, Trappers are masters of guerrilla warfare. They live in elaborate underground tunnels. Setting deadly traps and ambushes, they retain control of their lands despite overwhelming opposition.
  • Dulisi: Nomads without a homeland, the Dulisi traverse highways of rivers and seas in their houseboats. Mistrusted as vagabonds to outsiders, they rely on their strong family ties, fishing, and a variety of trade skills to survive.